User Interface Tests
An early movement and navigation test for the Titanfall menu system
An pain animation test for Titanfall (this was to indicate the player taking damage)
Mocking up the Heads Up DIsplay, and how it would transition from the Titan cockpit to the players visor.
Also and early attempt at the Smart Pistol targeting system.
User Interface concepts
Horizontal menu mockupGoing for a different layout with this. It looked a bit like a DVD menu. Remember those?
Iconography and graphic design
killcard conceptsThere is a little fly-out information box that appears onscreen when you die in the game. These are some of the designs for it
mc mockups 2We worked with Mad Catz on the designs for their Titanfall keyboards, mice, and headsets.
Xbox-One mockup 01Once upon a time there was going to be a limited edition Titanfall Xbox one. This was one of the first sketches from our side.
XBONE TITANFALL second passStaying within the first theme we established , I came up with these. And we collaborated with Microsoft from there.
Xbox final productHey Mom! I got to work on the design for this! I won't take full credit. It was great working with the design people from Microsoft.
2014-20NW-GameStop-TitanfallThis design didn't make it to the finish line. (See what I did there?) I keyed off the controller design for this. t was a lot of fun doing the design either way.
modernwarfare2 xboxThis was a simple design. It was fun to riff on the little details with the other guys at Infinity Ward.
the other side of the 360 designYes I found these pictures on the internet. Mine's currently in a box for safekeeping.